Post by catorrina on Feb 2, 2010 19:34:11 GMT -5
"Natural Elements"
Your basic magic spells and such. Each person must control at least one of these elements to be considered a mage.
Fire: Raging infernos and powerful fireballs. More physical and destructive. It's more for the outright attackers than anything else
Water: Controlled streams of water and the ability to breath underwater. Still powerful (like the uncontrollable tide) but in a quieter way. Mages with the water element are stealthy, and can be a bit manipulative too.
Earth: Tangling vines and shields of earth. The defenders mostly. They can hold their own in a fight, and won't give any ground. They can be seen as stubborn even outside of battle.
Air: Tornadoes and the like. Those who control air aren't typically as strong as the others. They would be overpowered quickly in a fight, if they could be caught. Naturally, those who control air are capable of using it to slow their opponent, blind them, or use the wind to knock them to the ground (or keep themselves from falling) Like the relentless gales they control, these mages have a lot of stamina and speed to them. They are also very quick thinkers.
Storms: Spells speak for themselves. The storm mages can summon lightning and thunder, and are more than a match in strength to the fire mages. Their powers, however, take a good deal more skill to control, and take longer to fully understand. As such, the younger mages are prone to making mistakes, and the older ones rather...arrogant.
Beasts: A bit of a supporter to the earth mages. Some hardly consider beast mages to be mages at all. They possess a strong connection to animals, and can summon nearby ones to attack, or if they are skilled enough, create one of their own. They're by far the most loyal and friendly of the mages, and prefer to travel with one or two companions.
Ice: Dagger-like icicles and shields of ice. The ice mages are a balance between all others. Not as strong as fire, not as fast as air, not as sturdy as earth, but somewhere in the middle. The ice they control can take shape into almost anything, meaning that they have to be quick on their feet. They are the strategists above all else. In general, they are friendly, although somewhat detached from others.
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Your basic magic spells and such. Each person must control at least one of these elements to be considered a mage.
Fire: Raging infernos and powerful fireballs. More physical and destructive. It's more for the outright attackers than anything else
Water: Controlled streams of water and the ability to breath underwater. Still powerful (like the uncontrollable tide) but in a quieter way. Mages with the water element are stealthy, and can be a bit manipulative too.
Earth: Tangling vines and shields of earth. The defenders mostly. They can hold their own in a fight, and won't give any ground. They can be seen as stubborn even outside of battle.
Air: Tornadoes and the like. Those who control air aren't typically as strong as the others. They would be overpowered quickly in a fight, if they could be caught. Naturally, those who control air are capable of using it to slow their opponent, blind them, or use the wind to knock them to the ground (or keep themselves from falling) Like the relentless gales they control, these mages have a lot of stamina and speed to them. They are also very quick thinkers.
Storms: Spells speak for themselves. The storm mages can summon lightning and thunder, and are more than a match in strength to the fire mages. Their powers, however, take a good deal more skill to control, and take longer to fully understand. As such, the younger mages are prone to making mistakes, and the older ones rather...arrogant.
Beasts: A bit of a supporter to the earth mages. Some hardly consider beast mages to be mages at all. They possess a strong connection to animals, and can summon nearby ones to attack, or if they are skilled enough, create one of their own. They're by far the most loyal and friendly of the mages, and prefer to travel with one or two companions.
Ice: Dagger-like icicles and shields of ice. The ice mages are a balance between all others. Not as strong as fire, not as fast as air, not as sturdy as earth, but somewhere in the middle. The ice they control can take shape into almost anything, meaning that they have to be quick on their feet. They are the strategists above all else. In general, they are friendly, although somewhat detached from others.
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